Click-click-click: Massively's double-dose of Path of Exile impressions

Path of Exile
New Zealand-based Grinding Gear Games has a challenge ahead of it: to convince a jaded gaming audience that its online action RPG Path of Exile can be more than just another Diablo III clone. Our Not So Massively crew has been following the game with great interest, zeroing in on its generously sprawling skill tree and item-customization systems in particular. And this Wednesday will see the launch of open beta, leaving only one question left to answer: click-click-click?

Well, maybe a few other questions too, like how does it play and is it worth my time? To get some first-hand experience with the latest edition of the game, Massively sent two freelancers -- Gavin Townsley and Jeffery Wright -- to two different Path of Exile developer events last week, one in San Francisco and the other in Los Angeles. Which city won in the quest for the coolest demo? You'll just have to read both to find out.

This article was originally published on Massively.

This article was originally published on Joystiq.