Camelot Unchained dragon conceptIt's been a big week for fans of three-faction PvP, RvR, and Mark Jacobs. Development on Camelot Unchained is in full swing, and City State Entertainment has released a new dev blog that touches on one of the game's foundational principles.

Jacobs is pretty blunt in his assessment of the current MMORPG landscape and his desire to see Camelot Unchained move away from it. "I don't really care if MMORPGs have been evolving in a certain direction whether over the last five years or fifteen years," Jacobs writes. "All I and the team care about is what will make this game great, and that will mean taking chances with the game's design and again, being willing to piss some people off."

In terms of specifics, Jacobs says he's not opposed to putting in "some features that some people might not consider fun (like true day/night cycle, slower and different leveling systems, extremely limited fast travel, no PvE leveling/gear grind) because I believe that will make this a better game for our niche." He also says that he'll go into further detail regarding Unchained's risks and potential rewards over the next few weeks.

This article was originally published on Massively.