It's not that I don't enjoy PvP, honestly -- it's that I know, deep down in my heart, that I'm not terribly good at it. So I stay out of the battlegrounds and let those that know what they are doing excel at it. But last night's excursion into the Temple of Kotmogu and the Silvershard Mines were eye-opening, to say the least. Temple of Kotmogu was an incredibly fun frenzy of grabbing orbs and killing players, and escorting carts in the Silvershard Mines was pretty entertaining, too.
Still, sometimes I miss the days where PvP was all about killing other players. It turns out, I'm not alone.
In fact, there's already something very much like it in game already. Both the Gurubashi Arena and the Darkmoon Faire cage match allow players to attack anyone, regardless of faction. But there's no real battleground with that mechanic in place. Instead, we're set into teams, and those teams are set against each other. And the more Big Bear Butt talked about the possibility of a whole battleground centered around this free-for-all idea, the more entertaining it sounded.
He did give a specific, plausible example of something that could work -- taking the part of mercenaries recruited as a team, intent on hunting priceless artifacts and claiming them before anyone else could. In that case, because we're all playing the part of mercenaries, fighting teams made up of your own faction would actually be plausible. Get to the treasure and claim it first, and you win.
Solo PvP is a nuisance, and it's nice to have teammates around. So what if instead of two teams of 15 fighting in a battleground, you had five teams of three players each? The object being to get to the treasure first, but offer a multitude of different paths you could take to get to it? Heck, if you wanted to make it really interesting, throw in some active environment that you could click to help keep other players out of the way -- cause a rockslide, cut a bridge, force the other teams to take an alternate path.
A race, yes, but a PvP race, one that had several different options for getting to that treasure first, and allowed free-for-all PvP at its finest. I really liked both the enthusiasm and the ideas in that post by Big Bear Butt, and I recommend giving it a read -- it made me really think about battlegrounds and their future for the first time in years. What do you think the future is for battlegrounds? What kind of things would you like to see implemented? Do you think a free-for-all battleground would be ridiculous amounts of fun, or a nightmare? And if such a battleground existed, would you give it a play? Let's hear it!