First off, this isn't one of those posts where I'm a detached observer with no first person experience with the problems of guild leadership. I'm an officer in a raiding 25 man guild, and recently I was the victim of a shakeup. Our Anne Stickney wrote about it for the site
, so I won't dredge up the same material. Instead, what I will
do is talk about what someone else
experienced tonight, and what it has me thinking about: namely, that perhaps it's time that alternatives to the classic GM/officers style of guild leadership were made part of the game's set up. Sure, you can run
your guild like a council, or even an anarcho-syndicalist commune if you would like, but said commune would still be a monarchy by the way Blizzard has designed the guild formation process.
The reason I bring this up is because of a tweet from Emberdione
, who comments here frequently as well as writes on her own blog
. It was a very familiar story - her GM had decided he was tired of WoW
, and so instead of handing the guild over like a sane person he kicked everyone out. Since it was so familiar to my own recent story, it got me thinking. Why do we still have this one person at the top pyramid structure as the only option for guilds?