We talk a lot about how that heroism is impacted by mechanics and lore, but little about how it's impacted by the audible stimuli of the surrounding environment and its many creatures. Take a minute while you do your dailies and raiding tonight and see if you can tell what's going on just by the sounds. I think you'll be quite surprised.
In a new post on their blog, Blizzard goes into how some of their sound design was accomplished for patch 5.3 and MoP. There's some more interesting facts that we learn in the article:
- The Zandalari Battlesaur consists of three sound layers (previewed in the video above): Voice actor Jon Olson, a bear, and a tiger
- There's five full time people working on WoW's sound design
- The monk's "woosh" sound was made by swinging large objects around in a circle and editing them together
Blizzard's detailed look under the hood of sound design is available on their blog.
We also did a big vegetable destruction recording session where we tore up ears of corn, smashed walnuts, hit cabbage, and twisted celery among other things to use for sweeteners. These sounds were used in various ambiences, Monk abilities, creature exertions, farming, doodads, spells and in many different quests.