XCOM: Enemy Unknown art director Greg Foertsch conducted a GDC 2013 panel called Art Direction Autopsy: XCOM: Enemy Unknown. Foertsch shared a few internal videos chronicling the different directions considered by Firaxis Games, and was kind enough to share those videos with Joystiq.
Above, you can see a video with a more survival-horror slant – a prototype with methodical pacing, centered around a lone farm house wrapped in dark atmosphere. Jump past the break for two more prototype videos.
The second video lacks a lot of the cover that is so crucial to success in the final version of XCOM: Enemy Unknown, and carries forward the lone farm house and isolated countryside themes of the first prototype. It also shows early UI elements and a sweeping radar-like line-of-sight mechanic.
The final pitch video highlighted ideas for a more cinematic XCOM: Enemy Unknown experience, as two panicked soldiers find themselves pinned down by a pair of Mutons. This shows the genesis of the cinematic kill cams that feature prominently in the final game.
- Key specs
- Reviews • 12
- Form factor Tablet
- Operating system iOS (8)
- Screen size 9.7 inches
- Storage type Internal storage (16 GB, Flash)
- Maximum battery life Up to 10 hours
- Dimensions 9.4 x 6.6 x 0.24 in
- Weight 0.96 lb
- Announced 2014-10-16
Sony PlayStation 3 (late 2012)
Microsoft Xbox One