When the World of Darkness
MMO was first announced in November 2006
, it was just an idea and we knew that it wouldn't be released any time soon. The chance to play a sandbox game set in the Vampire: The Masquerade universe nevertheless made fans of the series go nuts, but now over six years later we haven't seen much progress on the game. At EVE Fanfest 2013 today
laid the current state of development bare for all to see and showed some plans for the coming year. There are now 70 people on the WoD
team, and they've spent the past week working on everything from art tools and server infrastructure to vampire powers and social options.
"You're a powerful, immortal lord of the night. You don't want to stitch a shirt."
Development plans for 2013 include working on out-of-game web-based social tools, clothing systems, and PvE game environments. There are also plans to work on item creation, but direct crafting is probably not on the cards. As the presenter put it, "You're a powerful, immortal lord of the night. You don't want to stitch a shirt." Though the game is still in the pre-production stage, CCP was keen to show off the tools it's made to speed up the development process. "Some of these videos are a bit dry and technical," joked the presenter, but it came across as more real and honest than another trailer or musings on theoretical gameplay.