After details leaked out of Europe this morning, Sony has officially announced Gran Turismo 6 for PS3 this holiday.
"I'd like to announce today that we are developing GT6 for the holiday season this year on the PlayStation 3," said Polyphony Digital and creator of Gran Turismo Kazunori Yamauchi moments ago.
"10 million copies of [Gran Turismo 5] have been sold," according to the Toyota Europe communications team, which did a better job of tweeting the reveal at the Silverstone Circuit in the UK than Sony Europe. "Gran Turismo is most successful [PlayStation] franchise ever - over 70 million copies sold to date, almost 50 percent in Europe"
Update: We now have a trailer, along with some further details. First and foremost, Sony says a demo of Gran Turismo 6 is scheduled for July. This'll be what kicks off GT Academy 2013, for those of you interested in that.
The new iteration launches with 1200 cars, 33 locations, and 71 layouts. That's seven new locations in addition to those in Gran Turismo 5, and one of the new ones is the UK's Silverstone circuit, where today's event took place. Polyphony Digital's developed a new game engine for GT6, which Sony says "pushes the limits of the PS3," and a new physics engine, which includes new modeling for suspension, tyres, kinematics, and aerodynamics.
Sony says we'll see more of GT6 at this year's E3 and gamescom conferences.
Kazunori Yamauchi announces new game at Gran Turismo 15th anniversary event; 70 million franchise figure was also revealed
SILVERSTONE, England, May 15, 2013 /PRNewswire/ -- Sony Computer Entertainment Inc. today announced Gran Turismo®6 (GT6™), the latest version of PlayStation®'s best-selling franchise, will be released in Holiday, 2013. The news was revealed today by legendary Gran Turismo creator Kazunori Yamauchi at an event held to celebrate 15 years of the 70-million-selling series.
GT6 for PlayStation®3 will bring new levels of authenticity to 'the Real Driving Simulator' as well as introducing stunning new tracks and cars and a revised user interface. A new compact game engine will improve operation and increase the flexibility to expand it with downloadable content. Meanwhile, the game is also set for expanded connectivity with other devices such as smart phones and tablets and increased social and community functions.
All of the cars and tracks from Gran Turismo®5, which has sold over 10 million copies since launching in 2010, will be retained in GT6. But notable new additions to the already impressive line-up of historic cars, road cars and the latest race cars, brings the total car list to 1,200 at launch, with new cars set to be continually added online. Several thousand aerodynamic parts and custom wheels will be available for almost all cars, and players can personalize their own custom cars in game to the greatest ever level possible.
The UK's famous Silverstone Circuit will be just one of seven new locations in Gran Turismo 6, taking the total to 33, with 71 different layouts available, 19 of them brand new. There will also be regular additions of new tracks set to be made available online. The improved course maker function will provide gorgeous scenery spanning several tens of square kilometers including the magnificent backdrop of Andalucia.
The theme of Gran Turismo's innovative collaborations with partner companies will increase with the inception of GT6. A number of exciting new projects that blur the line between the virtual and real will be announced in the run up to the game's launch. Not least of these is GT Academy, a collaboration with Nissan to unearth real racing driver talent that first ran in 2008. It was announced during the event that the competition returns for its biggest ever year in 2013, with the entry mechanic set to take place on an exclusive GT6 demo in July.
Other notable partnerships in the development of GT6 have been with tire manufacturer Yokohama Rubber and suspension company KW Automotive. Both companies are active in the commercial car industry and in racing, and they have acted as technical development partners for the game's new physics engine, for its tire and suspension kinematic modeling, creating an even more realistic experience for GT fans.
"It is amazing to think that it is 15 years since we first released Gran Turismo," explained Kazunori Yamauchi, during the announcement at Silverstone Circuit. "Things have changed a lot since then and now Gran Turismo 6 is a further evolution of my dream. We're pleased to deliver GT6 to PlayStation 3 as we have a very loyal community on that platform. However, we have refactored the game to make it very flexible and expandable, with a view to making many future developments. I am very pleased with everything about the new game and the new additions, but the launch will be only the beginning for GT6. The game will continue to develop throughout its life. I already have many ideas for things I want to achieve in the next 15 years of Gran Turismo!"
The celebration of 15 years of Gran Turismo event at Silverstone included a demo of GT6 featuring the famous circuit. Guests were able to play the game in the familiar circular Gran Turismo race pods before having a chance to take to the real track in cars provided by Audi, Ford, Jaguar, KTM, Mercedes-Benz, Nissan and Toyota.
Further news about Gran Turismo 6 will be revealed at the forthcoming E3 and Gamescom events and on http://www.gran-turismo.com/. #GT6iscoming
For assets and further information, please visit https://playstation.box.com/s/q66modw8ibv5tqghzpi4
Notes To Editors:
Cars featured on the GT6 Silverstone demo (* denotes new to Gran Turismo):
Acura NSX '91, *Alfa Romeo TZ3 Stradale '11, *Alpine A110 1600S '68, *Audi Sport quattro S1 Rally Car '86, Ferrari 458 Italia '09, *Ferrari Dino 246 GT '71, Ford GT '06, *KTM X-BOW R '12, Lamborghini Countach LP400 '74, *Light Car Company Rocket '07, McLaren MP4-12C '10, *Mercedes-Benz SLS AMG GT3 '11, Nissan 370Z (Z34) (GT Academy Version) '08, Nissan 370Z Tuned Car (GT Academy , Version) '08, Nissan GT-R Black edition (GT Academy Version) '12, *Nissan GT-R Nismo GT3 N24 Schulze Motorsport, Nissan Leaf G (GT Academy Version), *Tesla Motors Model S Signature Performance '12, Toyota 86 GT '12
Summary of new Gran Turismo 6 features announced by Kazunori Yamauchi:
New Game Engine
Compact, nimble operation
A new rendering engine that pushes the limits of the PS3
New Physics Engine
New suspension and kinematics model
New tyre model
New aerodynamics model
Technical partnership with Yokohama Rubber and KW Automotive
1,200 Cars, abundant custom parts, and on-going DLC
From historic cars to the latest racing cars, the game contains a total of 1200 cars.
Multiple aerodynamic parts and custom wheels will be available for almost all cars.
Players can create their own personalised custom car in the game.
Cars will be continually added online
33 locations, 71 layouts
33 Locations and 71 layouts will be provided from day 1 (7 more locations and 19 more layouts than GT5)
More new tracks will continue to be provided online
New Course Maker
Massive scenery spanning several tens of square kilometers
A new course generation algorithm
Players can form their own communities
Various community levels from local and domestic to global
Players themselves can create and manage their own online events
New User Interface
Balancing directional key operation and touch operation
Shortening of loading times
Multi Device Compatibility
At the same time as the PS3 version of GT6 the "Real Driving Simulator" launches, a mobile version and web application version of GT6, will be created to enjoy Gran Turismo's massive community space.
Real/Virtual "Edge Effect" Activity
A variety of "Edge Effects", the chemical reactions between the real world and the virtual world for which the Gran Turismo series is famous, are also planned for GT6. Exciting collaborations between various automotive manufacturers and collaborations with brands crossing different industries will be revealed gradually across the next six months.
About Sony Computer Entertainment Inc.
Recognized as the global leader and company responsible for the progression of consumer-based computer entertainment, Sony Computer Entertainment Inc. (SCEI) manufactures, distributes, develop and markets the PlayStation®2 (PS2®) computer entertainment system, the PSP® (PlayStation®Portable) handheld entertainment system, the PlayStation®3 (PS3®) computer entertainment system and the PlayStation®Vita (PS Vita) portable entertainment system. SCEI has revolutionized home entertainment since they launched PlayStation in 1994. PS2® further enhances the PlayStation legacy as the core of home networked entertainment. PSP® is a handheld entertainment system that allows users to enjoy 3D games with high-quality full-motion video and high-fidelity stereo audio. PS3® is an advanced computer system, incorporating the powerful Cell Broadband Engine and RSX processors. PS Vita is an ultimate portable entertainment system that offers a revolutionary combination of rich gaming and social connectivity within a real world context. SCEI also delivers the PlayStation® experience to open operating systems through PlayStation®Mobile, a cross device platform. Headquartered in Tokyo, Japan, SCEI, along with its affiliated companies, Sony Computer Entertainment America LLC., and Sony Computer Entertainment Europe Ltd., and its division companies, Sony Computer Entertainment Japan Asia develops, publishes, markets and distributes hardware and software, and manages the third party licensing programs for these platforms in the respective markets worldwide.
PlayStation, PS3, and Gran Turismo are registered trademarks of Sony Computer Entertainment Inc. GT6 is a trademark of Sony Computer Entertainment Inc. All other trademarks are property of their respective owners.