How did Fingle do, sales-wise?
Where do you picture people playing Bam fu? At parties, in the movie theater, at home...?
Pretty much everywhere, which is one of the coolest things about a game like this.
It might be a bit rude to play it in the movie theater, especially for the people that can't join in. Playing at home with kids is a personal favorite, as it doesn't take them long to match your speed, and at parties Bam fu makes for a nice tool to measure the correlation and potential causality between beer intake and changes in dexterity.
What inspired you to make Bam fu?
After Fingle, we wanted to make a game for more than two players. One questions we were exploring was "What is the maximum amount of players that make for a good game?" We started making lots of quick game prototypes, many feeling much like folk games. Bam fu is the distillation of a couple fun experiences from those prototypes.
being an iPad-only game, it did amazingly well. We recently made a comprehensive article on Fingle
's sales and marketing effort that you should definitely read
Are you on a quest to encourage physical contact among people who play mobile games?
You could absolutely say so. We think that those are the actual social games – maybe we should call them "socially social" games. In pockets, in backpacks; people take their devices everywhere and they are stuffed with sensors, inputs and an ever-increasing amount of calculation power. We think that this is a great opportunity and a fertile ground to create games that truly connect people.
Why "Bam fu?"
It's a wordplay on Kung fu and BAM
, the comic sound of a punch. Martial arts had a very strong influence in every corner of the game, as you can see from the trailer.
Why develop independently, rather than work for an established company?
You mean, why work for less and have way more responsibility?
It is immensely satisfying to have full creative freedom and full strategic freedom. You decide what to do next and how you are going to do it. You also get to put your fingers in all bits of the development process. And when you are finally done, you can enjoy all the fruits of your hard work. This is why I bike to work every morning with a smile on my face.
Do you see yourself as part of a larger indie movement?
We are based in the Dutch Game Garden, a lovely downtown building where more than 30 game companies have offices. Some bigger, some smaller, all friends. They are always the first ones to go to when we need something.
Extending beyond our picket fence, we have have been lucky enough to meet plenty of great, talented people from just about everywhere. If we would try to thank everyone that has helped us and inspired us, we would need one more Joystiq feature just for that. We are also trying to give back as much as possible. We are publishing honest online articles and we are even more open in person.
Sell Bam fu in one sentence:
, the Steven Seagal of games.
We are just getting warmed up. We are working on more games that make you sweat, some of them challenging you to leave your comfort zone or to try things that you otherwise wouldn't. There is a lot more to be explored!
Bam fu is available now on iOS devices for $1, and is due out on Android on June 20.
Still haven't had enough? Check out the Pitch archives.