Defeating The Infernal One with the power of pure, unadulterated rock.
No matter how hard you try, you cannot defeat large-group endgame bosses with an awesome guitar solo. Big guilds offer you the people needed to tackle this sort of content. In some games, though, big guilds get even more. World of Warcraft guilds level faster with more people, and Star Wars: The Old Republic will be adding a bonus to guilds based on their overall sizes (although you'll easily get the bonus so long as no original members of the guild have left). In some places, size matters.

Should it matter? Organizing and maintaining a guild with 50 members is a lot more work than one with 15 members, so mechanical bonuses certainly give some incentive. Those bonuses also lead to guilds wanting to be bigger without necessarily getting any better; more live bodies, no matter the quality. And bigger guilds can already have advantages over smaller guilds. So should big guilds have a mechanical advantage over smaller ones? Or should the size be its own reward?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

This article was originally published on Massively.
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