XCOM: Enemy Unknown on iOS was developed to offer the full single-player experience of its console and PC brethren – no in-app purchases or similar mobile trappings. "We designed XCOM to be a complete experience out of the gate, and for that we're charging a premium up-front price," Solomon says. "There won't be any in-app purchases because we're going to give people this big, huge experience for an up-front price. It's a model I think core gamers are familiar with – I mean, the other model certainly works, but not for us."
In Solomon's eyes, a lot of the potential success for XCOM: Enemy Unknown
has to do with its genre. "It's difficult to translate some games over to mobile devices," Solomon says. "It makes me laugh that we're one of the oldest genres, but we are by far best-suited for the platforms emerging. Gaming, like many things, is cyclical and good mechanics are good mechanics."
XCOM: Enemy Unknown
will be Firaxis' third iOS game this year, following Haunted Hollow
and Sid Meier's Ace Patrol
. When asked if mobile would be a primary platform for the studio going forward, Solomon said it's something the studio couldn't ignore. "For us, we consider mobile to be another avenue for gaming and it's hard to imagine we would go forward without considering that avenue pretty strongly."