"I think that noise was due in large part to misconception," Dyack says, who notes that the campaigns failed to detail what Shadow of the Eternals could be, were it to reach its funding goal. Dyack, who had previously been the leader at Silicon Knights before resigning from his position a year ago, adds that the cacophony surrounding his involvement linked Precursor and Shadow of the Eternals to his previous studio, which he promptly points out as inaccurate promising the companies "have nothing to do with each other."
In May, Precursor Games CEO Paul Caporicci told Wired his company had purchased assets originally crafted at Silicon Knights for its first project. While reports have suggested parts of an Eternal Darkness successor – which, spiritually, Shadow of the Eternals is – were built at Silicon Knights using investments made by other companies for unrelated projects, Dyack has denied the claims.
"We're working on getting over that," Dyack says to the continued discussion surrounding his role at Precursor, "I don't know what else to say. When Precursor was all set up, this was something I wanted too." Dyack's focus is in creative, in a role that does not put him in charge of business decisions.
"I guess it's safe to say there's always been noise around me and I think that what I'm working on now is to make people understand the games that we're making."