When stepping into Sony's booth at E3, my eyes darted to one empty game kiosk. Sony reps invited me to play a popular racing game that I was certain would take me back to the days where I'd pass hours of time fine-tuning my vehicle to beat my best records by seconds.
The game being offered was Gran Turismo 6 for PS3. Within seconds of starting the demo, I attempted to follow a blue line on the road and immediately hit a wall. I never totally gained confidence behind the wheel, and constantly went off-course. Even though I played games such as Test Drive 4 and Gran Turismo for dozens of hours on the PlayStation, my lack of time on the road in recent years left me in the dust.
Afterwards, I picked up a DualShock 4 controller and played a brief track in Driveclub. Again, I spun out almost immediately, but quickly picked up the controls and stayed course, finishing the race with a not-so-terrible record. Accessibility was a driving point impressed upon me by Technical Art Director Alex Perkins, and I saw it firsthand. I rarely felt like I was over-steering on tight turns, despite the powerful car I was driving. With simple gas, brake and handbrake controls, the pick-up-and-play nature of Driveclub instilled more confidence in me than Gran Turismo 6 could in its first few moments.