RIFT because of, well, its free-to-playness. I couldn't help it; it was as if there was a party going on and I had to go or else feel forever alone. Apart from the massive crowds that come with F2P launches, RIFT featured another surprising change from the last time I was there: Its tutorial was shortened. Trimmed down. Cut in half and then some. So what used to take me around 45 minutes to go through the opening tutorial zone now took me less than 20.
It made me think a lot about what MMO tutorials should include. Obviously, you need to show the ropes to players who have never picked up an MMO before. You can't overwhelm those folks, either, so the ins and outs of the game need to come in measured doses. You also need to inform MMO vets as to what is different about this particular game than other ones. And it's probably a good idea to, y'know, allow players to skip tutorials if they've done them a couple of dozen times already.
What should MMO tutorials include?
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