"There was a mad rush, and we underestimated the whole power of being a public product," Baroova told Joystiq, regarding the delays. The device's Kickstarter saw it raise nearly $650,000 compared to its $100,000 goal, courtesy of just less than 5,700 backers.
"The orders and pre-orders, and the number of backers on Kickstarter meant that our volume went larger, and the product feedback also meant that we had a lot more suggestions than we had originally planned [for]," Baroova added.
While he couldn't commit to specifics, Baroova told us he'd be comfortable saying more than 50 games will be available for GameStick at launch. '"At the moment we'e curating the [GameStick] store, taking care to bring content that makes sense on TV," he noted. "There are loads of Android games, but not everything will be a perfect fit for a brand new platform."