ANet's Stein talks Guild Wars 2 design team goals and roles

ANet's Stein talks Guild Wars 2 design team goals and roles
ArenaNet lead writer Bobby Stein is featured in an interview at Guild Wars 2 Hub. Stein talks about how his role has evolved since the game's launch, the challenges inherent in GW2's new two-week content cadence, and a host of other design-related topics.

Stein also offers some frank analysis with regard to GW2's lofty pre-launch goals. "You can't pour your blood, sweat, and tears into something for more than five years and not see a million things that you'd do differently, if given the chance," he explains.
This article was originally published on Massively.