Sega's consumer division, which handles its video game business, reported a small operating profit of ¥39 million, or just under $400,000, thanks in part to Company of Heroes 2, which shipped 380,000 copies in five days. MMORPG Phantasy Star Online 2 chipped in, reaching the 500,000 mark on Vita three months after coming to the portable in Japan, taking into account both physical and downloaded copies.

The division saw a year-on-year decline in packaged software shipments across the period, despite the launches of Phantasy Star Online 2 on Vita and Company of Heroes 2, although the strategy sequel only had five days at retail to contribute.

Sega Sammy announced a net profit of ¥12.9 billion for its first fiscal quarter ending June 30, which converts to around $132 million. The company's net profits reflected a sizable 409 percent year-on-year growth, which it partly attributed to sales of noncurrent assets.

This article was originally published on Joystiq.