Diablo III: Reaper of Souls loot designed to make auction house a 'last resort'

Diablo III: Reaper of Souls
There's been no love lost between Diablo III players and the game's real-money auction house. And while Blizzard Entertainment has no plans to remove RMT from Diablo III, the studio's upcoming Reaper of Souls expansion features a redesigned loot system built to get players out of the trading game and back into the grind.

In an interview with PC Gamer, lead content designer Kevin Martens explained that the team likes trading between players but lamented that the auction house has become the primary method through which players obtain items:
It is fun to go buy something instantly, the instant gratification feel, that sugar high; however, it's not the core fantasy, it's not the most fun, and by the endgame, for a variety of reasons, [players] tend to check the auction house first and play the game second.
According to Martens, the looting and enchanting systems in Reaper of Souls are designed to "cut the legs out from the auction house" and to create an environment in which "the most fun way to play the game becomes the best way to play the game." Lead writer Brian Kindregan echoed Martens' sentiments, noting, "We want the auction house to be your last resort, right?"

For more information on Reaper of Souls, check out Blizzard's Gamescom 2013 presentation and the new cinematic trailer, posted last week.

This article was originally published on Massively.