Based on what I saw at a recent demo, the comparisons don't go much further. While the Uncharted series places its emphasis on spectacle and orchestrated action, Deadfall Adventures, developed by Painkiller: Hell & Damnation studio The Farm 51, looks to focus on classic FPS combat. Set during the second World War, the game combines "historically accurate" weapons of the time like the MP38 submachine gun and AVS36 rifle with the lush surroundings of ancient ruins and temples, rendered neatly - don't expect blockbuster stuff - in Unreal Engine 3.
Those environments caught my attention, specifically the manipulable dangers lurking within them. In the hands-off demo producer Martin Kreuch showed me, time and time again I saw conspicuous traps that were connected to large switches on the ground. Shooting or stepping on these switches made the traps unleash Indiana Jones-style dangers; we're talking flurries of spears, jets of flame, all the things that really ought to have killed Indy but never did.
While the weapons are accurate, Deadfall Adventures' tone, said Kreuch, plays closer to the fun and frolics of the traps. It's an over-the-top action adventure, more preposterous than even the Uncharted games according to the producer, who said the game is not quite as serious as Naughty Dog's fare can be.
So, potentially a Lost World-style FPS that does the business? I didn't get to try the game myself, and there's concern over just how much variety and narrative excitement The Farm 51 can put in there. Nonetheless, I was pleasantly surprised.
Either way, we'll all get to explore Deadfall Adventures in the near enough future. Publisher Nordic Games will bring it to Xbox 360 and PC (via Steam) on November 15. A PS3 version isn't currently being planned, but according to Kreuch isn't off the cards either.