Rayman leaves the jungle to run through a Fiesta

Rayman Fiesta Run va a iOS, Android en Noviembre
Rayman Fiesta Run scampers onto the App Store, Google Play, and the Amazon Appstore on November 7, priced $2.99 in the US and £1.99 in the UK. The follow-up to the superb Rayman Jungle Run takes on a Latin flavor, mixing the fast auto-platforming with a dash of maracas, pinatas, and of course more baroque guitar. It features 75 new levels to negotiate, and new modes including "Invasion Mode" which ramps up the difficulty by playing around with levels' enemies and traps.

If it's as great as Jungle Run was then Fiesta Run will be more than worth a couple of weeks' wait, although Windows Phone users may indeed have to wait longer; as it stands, the game's still dated to arrive on that platform this fall [Update: The Rayman Facebook Page indicates a Windows 8 version is also due on November 7.]
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London, UK – October 24, 2013 – Today, Ubisoft announced that Rayman Fiesta Run will be released on November 7 on iOS, Google Play and the Amazon Appstore for £1.99.

Developed by Ubisoft Casablanca, Rayman Fiesta Run follows the success of Rayman Jungle Run, winner of the App Store's BEST of 2012 award. Equipped with new features and modes, Rayman is now able to swim, shrink and has access to new power-ups to help him take-on 75 brand new levels.

Set amongst maracas, hot pepper disco balls and a festive fiesta backdrop, Rayman will lunge for cocktail umbrellas, leap on limes, punch piñatas and face new epic bosses and Invasion levels, raising the level of challenge in the game.

New social features also allow players to share their achievements and challenge their friends to top their high scores.

Rayman Fiesta Run puts on the polish, thanks to UBIArt Framework enhancements for in-game environments. UBIArt Framework is the same engine that brought players Rayman Legends and will soon allow players to discover new adventures with Child of Light and Valiant Hearts.

For more information on Rayman Fiesta Run, please visit:

This article was originally published on Joystiq.