This is Portabliss, a column about downloadable games that can be played on the go.
Device 6, most simply described as a puzzle game for iOS, makes me the delicious kind of uncomfortable that comes from being in a room with ordinary objects that are just not quite right somehow. A simple chair that for some reason gives you the shivers, or a statue that makes you slowly back away as the hairs on the back of your neck start rising, or a recording with exactly the wrong amount of static in it. Other games will douse you in blood or throw unstoppable killers your way this Halloween, but if you truly want to be creeped out, take part in Device 6's deceptively pleasant tests.
Device 6 is presented as an entertainment for you, Player 249, as you read chapters involving Anna, who awakes to find herself in a strange castle filled with all manner of odd apparatuses and decorations. Device 6 uses text, music, voice, and pictures to great effect – you don't just read about Anna moving down the hall and turning a corner when she hears voices, you reorient your iPad (or iPhone) as the text itself forms a corner and suddenly the audio rises and you hear the sounds that drew Anna forward. The text is like a living thing, changing and flowing as the narrative itself changes. Words use the full space of the screen, not content with merely guiding your eye left to right, but up down, back around, and over, creating a motion and fluidity that makes you feel like you're actually walking along with Anna as she explores her curious surroundings.