"From our perspective as a developer, it's hard to fault GTA Online for caving under something like 10 million players trying to hit servers at the same time," Osborne said. "We need people to play story, multiplayer and co-op. We need them to go and create characters so we can understand those systems and what they mean for us. We need lots of people to hit the servers at the same time, see how they use guns and play the early stuff, what the competitive multiplayer looks like with many different levels. Working on Destiny every day doesn't compare with a million gamers crashing against it."
Osborne said that Bungie doesn't want to "rely on guesswork. We're going to push as many people against it as possible. We'll forge it in fire and hopefully that'll make it a better experience day one for everybody."