Here's a bit of help to prevent you from searching high and low for some of the answers hidden within the darkest depths of the game.
After booting up the game and finishing your first (easy) dungeon, it's time to run some errands! Immediately head to Kakariko Village to the west, and familiarize yourself with the layout. You'll want to visit the old man standing out in the open on the far left of the town to enable StreetPass functionality (more on that later). The first item on your shopping list is a shield, which you can prop up by pressing the right trigger. It's 50 Rupees – an amount you may not have already. Before you buy it, go to bee house (it literally has a giant bee icon on it) and get the net item.
Your next stop is the fortune teller directly north of town, who will provide you with the hint glasses. These will allow you to pay ghosts with Play Coins for hints in certain areas. Ghosts don't appear everywhere, so make sure you search in key locations, like directly in front of a dungeon. You can also revisit the fortune teller if you need to know exactly how to enter each dungeon in the game.
Try to find rubble on the walls (denoting where the shadow shimmy has to stop), and devise where potential wall-runs could take place. Also don't forget, the shadow shimmy can even be used as an attack if you "pop out" onto a foe. That leads me to my number one rule in A Link Between Worlds: "when in doubt, shadow shimmy, break every pot, or kill every enemy in the room." This will solve many dungeon puzzles, as the solution to a locked door often lies under a pot in the form of a switch, or a simple trigger that requires every enemy in the room to perish.
As for other enemy encounters, here are some quick tips to help best some of the more annoying creatures in the game. For the leaping Stalfos (skeletons), keep swinging at them to back them into a wall or corner, then whale away at them without hesitation to keep them there. For the blue and red bumper squids (Hardhat Beetles) use your shield to "bounce" them back off of a ledge – resist the urge to use your sword, as it may bounce you off instead. The same thing goes for the rooms that fling floor tiles at you (Flying Tiles) – just back yourself into a wall and hold up your shield.
To avoid those statues that shoot beams out of their eyes (Beamos), use your shadow shimmy to stick to wall and mitigate damage entirely. When those giant hands come into play (Wallmasters), use the ice rod to drop an aerial beam onto them before they can even strike. Finally, the mouse mask enemies (Red and Green Goriya) can be a pain, but they actually mirror your movements – set up a bomb, and slowly walk them into it to make short work of them.
As I mentioned before, A Link Between Worlds has StreetPass functionality, but the NPC that unlocks it may tell you that your "StreetPass list is full." By now, you've probably acquired a number of games on your 3DS and didn't realize that there actually was a limit, but it is a thing that exists. To free up space, go to your 3DS' main menu, select "System Settings" then tap "Data Management," and finally "StreetPass Management." Now you can enable StreetPassing!
Once you beat A Link Between Worlds, you'll unlock the traditional "Hero Mode," which increases the game's difficulty, so make sure and follow these tips if you want to save "Hy and Lo" Rule once and for all!
You can find all of our 'Stiq Tips guides here
- Key specs
- Game format Downloadable, Cartridge
- Screen size 3.53 inches
- Online features Multiplayer, Store, Browser
- Direction control D-pad, Thumb stick (1)
- Motion controls Accelerometer, Camera / optical
- Dimensions 0.8 x 5.3 x 2.9 in
- Weight 8 oz
- Released 2011-03-27