The secret to attaching 3D graphics to the top-down view most familiar to Link To The Past fans is to tilt every item in the game backwards by 45 degrees, creating the illusion of a world designed specifically for viewing at a perpendicular angle. Not just rupees and enemies, this tilting even includes the main character, who apparently spends the majority of his adventure strolling around Hyrule like a reject from a Monty Python sketch. The slant is never apparent to fans unless they go looking for it - Tiny Cartridge explains that you'd only notice it by switching to a sidelong view while Link is transforming into his 2D, painting form - but now that you know the reality, try not to let it tarnish your attempts to save the world.
The Legend of Zelda: A Link Between Worlds saunters onto the Nintendo 3DS on November 22.
- Key specs
- Reviews • 104
- Game format Downloadable, Cartridge
- Screen size 3.53 inches
- Online features Multiplayer, Store, Browser
- Direction control D-pad, Thumb stick (1)
- Motion controls Accelerometer, Camera / optical
- Dimensions 0.8 x 5.3 x 2.9 in
- Weight 8 oz
- Released 2011-03-27