Before we got our hands on the game (and awarded it a perfect 5/5 score), the biggest selling point for The Legend of Zelda: A Link Between Worlds was the 3D overhaul it introduces to the beloved world first seen in 1991's A Link To The Past. What most don't know is that underneath the new visuals, the game has something to hide.

The secret to attaching 3D graphics to the top-down view most familiar to Link To The Past fans is to tilt every item in the game backwards by 45 degrees, creating the illusion of a world designed specifically for viewing at a perpendicular angle. Not just rupees and enemies, this tilting even includes the main character, who apparently spends the majority of his adventure strolling around Hyrule like a reject from a Monty Python sketch. The slant is never apparent to fans unless they go looking for it - Tiny Cartridge explains that you'd only notice it by switching to a sidelong view while Link is transforming into his 2D, painting form - but now that you know the reality, try not to let it tarnish your attempts to save the world.

The Legend of Zelda: A Link Between Worlds saunters onto the Nintendo 3DS on November 22.

This article was originally published on Joystiq.

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