What WoW did was popularize the idea that quests should be the primary method of leveling up through an MMO. WoW's quests provide experience above all else; few WoW quests award gear worth using at endgame, and most rewards are vendor trash. Now, as quests have slowly become core content across many themepark and sandbox MMOs, we even hear gamers refer to "quest grind," when the reality is that quest-driven leveling was intended to replace something far more boring: mob grind.
By turning something special into something mundane, have MMO developers shattered the mystique of The Quest as a roleplay and storytelling element? Are you sick to death of quests (and dynamic-events-that-are-really-just-quests) as a character development prop? Can designers make questing feel epic once again, or is it simply too late?
Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!