Think back to that first time you played Cube World. You tried to mine, didn't you? Well, Trove mixes the fun -- often linear -- adventure of Cube World in with the sandboxy dream of Minecraft. Yes, you can build and destroy everything around you, but you can also do dungeon runs and fight huge bosses for valuable loot.
In our reveal-day interview with Scott Hartsman, the Trion CEO told us that there will be both public and private worlds available and that everything around you may change on a regular basis, except for your character and your own plot of land. We're not entirely sure how that will work just yet, but from what I saw in Trove so far, I would certainly welcome a clean slate every once in a while.
I ventured away from the mess to discover some castles (seemingly dev-built) and forts (possibly player-built) to explore. The dungeons aren't manned with bosses yet, but I noticed that these castles had walls that were more difficult to break. Some players tried digging under the fortifications to enter from below, while others simply built a cube ladder to scale the walls. Guard towers were blown apart from bombs (dropped as loot from mobs currently), and the ground all around was so dug up that it was actually hard to maneuver in a straight line.
As far as space to build, the public alpha server I was on allowed you to build deep enough underground and high enough into the sky to make it interesting. The land in all directions isn't quite as vast as Minecraft, but that may be different at launch or depend on each server.
As I ran around the world, I could see the potential, but I came away with more questions. Are there different levels of indestructible blocks to helps us protect what we build? Will these indestructible blocks be crafted at higher levels? Will there even be a more involved crafting system?
- Addicting and fun. Easy to lose track of time just exploring.
- Building is easy and destroying is just as easy.
- Varied biomes add variety.
- World could get messy and cluttered if left unchecked.
- Lots of unanswered questions still at this point while we're allowed to play the game.
Massively's not big on scored reviews -- what use are those to ever-changing MMOs? That's why we bring you first impressions, previews, hands-on experiences, and even follow-up impressions for nearly every game we stumble across. First impressions count for a lot, but games evolve, so why shouldn't our opinions?