Sony says that ten percent of all Twitch-broadcasted content has come from PS4 systems since its US launch on November 15, based on the average number of minutes broadcast. That adds up to 20 million minutes of live broadcasting from the console, the length of 21,808.66 consecutive spins of Cher's entire discography. Additionally, PS4 Ustream broadcasts average 31 minutes in length, enough time to listen to "Heart of Stone" 7.35 times. Though let's be honest, we could croon "wish your heart was a heart of stone" much longer than that, but we really don't think we're strong enough.
The livestreaming figures follow last week's announcement that over 2.1 million PS4 systems have been sold globally. Once new PS4 owners start to unwrap their new consoles over the holidays, this gameplay broadcasting beat will only go on.
Update: Additionally, Twitch told Joystiq that the number of broadcasters using its services increased over 100,000 in the month of November since the launch of the PS4, up from around 600,000 in October.
The PS4™ System Fosters the Next Generation of Social Connectivity Across Internet Streaming Services, Twitch and Ustream
SAN MATEO, Calif. Dec. 10, 2013 /PRNewswire/ -- Sony Computer Entertainment America (SCEA) and Sony Computer Entertainment Europe (SCEE) today announced that hundreds of thousands of PlayStation®4 (PS4™) owners have embraced the integrated streaming capabilities of the PS4 computer entertainment system. There have been nearly 800,000 gameplay broadcasts and more than 7.1 million spectate sessions via video streaming platforms, Twitch and Ustream, totaling more than 20 million minutes of live gameplay streamed from PS4™ systems.*1
Ten percent of all content on Twitch has come from PS4 systems since the November 15 launch in the U.S. and Canada and the November 29 launch in Europe, Australasia and Latin America, based on average minutes broadcast.*2 Ustream is reporting an average of 31 minutes of streaming per broadcaster.*3 A few of the top games broadcasted are Battlefield 4™ from Electronic Arts Inc., Killzone™ Shadow Fall from Sony Computer Entertainment Worldwide Studios (SCE WWS), and Call of Duty®: Ghosts from Activision.
"PlayStation 4 is specifically designed so people can share their gaming experiences and interest in streaming live gameplay has surpassed our wildest expectations," said Shuhei Yoshida, President of Sony Computer Entertainment Worldwide Studios. "We're very excited to see gamers embrace live streaming from their PS4 system and we look forward to seeing how PlayStation gamers advance social gaming in the coming years."
Following the most successful launch in PlayStation® history with more than 2.1 million estimated PS4 units sold globally, many PS4 owners are exploring and utilizing the system's streaming features, which are available for free, to share their gaming triumphs, connect with friends and form new communities. Broadcasting and other social features can be easily accessed through the dedicated "SHARE" button on the DUALSHOCK®4 wireless controller, which has been a hit with fans who have pressed it and accessed the Share Menu more than 10.9 million times*4.
The PS4 system in 2014
The PS4 system's social capabilities will expand in 2014 as the PS4 games portfolio expands with games like the highly anticipated inFAMOUS™: Second Son and MLB 2014: The Show from SCE WWS, as well as brand new franchises including Destiny™ from Activision, Watch_Dogs™ from Ubisoft Entertainment, and The Order 1886TM,and DriveClub™ from SCE WWS. All of these titles showcase the power of the PS4 system with breathtaking graphics and breakthrough gameplay experiences.
About Sony Computer Entertainment America
Sony Computer Entertainment America LLC (SCEA) has revolutionized home entertainment since the first PlayStation® console launched in 1995 in the United States, followed by the PlayStation®2 computer entertainment system launch in 2000. SCEA continues to redefine the entertainment lifestyle with the PSP® (PlayStation®Portable) handheld entertainment system, the PlayStation®3 (PS3™) computer entertainment system, PSN℠, PlayStation®Vita (PS Vita) handheld entertainment system, and the recently launched PlayStation®4 (PS4™) computer entertainment system. SCEA also launched PlayStation®Mobile, a cross device mobile platform using Android-based PlayStation® certified devices in October 2012. Recognized as an undisputed industry leader, SCEA markets the PlayStation® family of products and develops, publishes, markets and distributes software for PSP, PS3, PS Vita, and PS4 systems in North and South America. Based in San Mateo, California, SCEA serves as headquarters for all North and South American operations.
*1 Data collected 11/15/13 – 12/09/13
*2 Data provided by Twitch and collected 11/15/13 – 12/09/13
*3 Data provided by Ustream and collected 11/15/13 – 12/09/13
*4 Data collected 11/15/13 – 12/09/13
PlayStation and PSP are registered trademarks, PS4 and PS3 are trademarks and PSN is a service mark of Sony Computer Entertainment Inc. Knack and Killzone Shadow Fall are trademarks of Sony Computer Entertainment America LLC. The Sony Computer Entertainment logo is a registered trademark and "SONY" and "make.believe" are trademarks of Sony Corporation. Assassin's Creed, Black Flag, Ubisoft, and the Ubisoft logo are trademarks of Ubisoft Entertainment in the US and/or other countries. 2K is a publishing label of Take-Two Interactive Software, Inc. All other games featured are trademarked and copyrighted properties of their respective publishers and/or licensors. Ustream is a registered trademark of Ustream Inc. Twitch is a trademark or registered trademark of Justin.tv Inc.
Sony PlayStation 4