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The Queue: The end of the year


Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Adam Holisky (@adamholisky) will be your host today.

Personally, I'm not going to miss 2013 at all. There was some good stuff that happened, but in general? Yeah, this year can go away.

Next year, however, there's lots in store. When I was writing the Queue this morning I realized that by the time this post is a year old, we'll be in WoD. That's awesome and I can't wait.

Samuel Veneman asked:

why haven't we seen any content updates for WoD? It feels like forever since something new has been revealed.



I have a feeling January is going to be a busy month.

Patrick Skanes asked:

do you think we'll see an area for farming mats in WoD like the area around Halfhill? I leveled 85-87 on my gatherer there.

I do, and I think it'll be named Nagrand. The Halfhill area worked out well for Blizzard, I felt, and much of that will be translated into Garrisons, I'm sure. But a great area where you can just power level through gathering professions is a must, and I'm sure that we'll be seeing something similar.

And I say Nagrand because I still think it's the most beautiful zone in the entire game. I'm really looking forward to returning.

Aud Lang Tasha asked:

With the release of Arthas and Illidan Pop Vinyl figures, what denizens of Azeroth would you like to see in this cute format?

This is a cute question. I'd like to see a Chen figure.

But you know what I really want? I want a way for our battle pets to become things I can put on my desk and idly move around at work when I'm stuck on a problem.

Adam Lavine asked:

why are all the pandas in mists fat? Wouldn't some of them be like the hulk from carrying all that beer around?

I wouldn't really call them fat. They're certainly more rounded out than other WoW figures, however I'd apply the term "normal" to them first. I don't think many would disagree with me that video games have pretty distorted character models, usually ones that tend to emphasis the mass-market visual appeals. Pandarens look a heck of a lot like the normal people in our world, and I think that's cool (minus the fur).

Narci asked:

Are the in-game languages (demonic, etc) the same across different translations of the game?

My understanding is that they are, however many of these elements, specifically demonic references, might be changed due to some cultural norms. One thing to remember is that things like "lol" in our lexicon don't translate to others, so Chinese players don't see a "kek" come out of horde players whenever they laugh at Varian.


Have questions about the World of Warcraft? The WoW Insider crew is here with The Queue, our daily Q&A column. Leave your questions in the comments, and we'll do our best to answer 'em!