Ordinarily I'm not the type to make New Year's resolutions. It seems arbitrary to hang important life changes on a date on the calendar. But the end of the year does bring a nice opportunity to look back on my gaming habits over the last 12 months and provides me with an opportunity to draft a list of things I'd like to do better moving forward. 2014 will be an MMO year like no other, so perhaps it warrants a few adjustments in behavior.
With that in mind, these are my 2014 MMO resolutions.
Be more helpful
I've always thought of myself as a helpful player. When I was a hardcore World of Warcraft raider, I'd often go out of my way to answer questions in general chat or on the forums. However, as my time for games shrinks (life always has more responsibilities to add), I've found my patience for noob tomfoolery shrinking as well. I'm starting to become the jaded veteran who scoffs at players for not knowing their role, messing up their rotations, or using the wrong items at the wrong time. This is especially true in team-based games, where other people's initiate-level gameplay often causes my tired, time-pressed brain to short-circuit.
2014 is my year to restore my position as the guy who helps, not the guy who hinders.
Be more positive
I can't tell you how many times I took one look at a game this year and immediately wrote it off as being a horrible, terrible product made by horrible, terrible people. In some cases, I was absolutely right. But in others, I found myself pleasantly surprised and most definitely wrong. Things aren't always what they seem; you can never actually find out the truth about a game unless you sit down and try to play it. Even the strangest-looking games have secrets to share.
This year, I'm going to force myself into new and dangerous gaming experiences in the hopes of broadening my horizons and learning more about those genres and titles that don't necessarily appeal to me at first glance.
Be more attentive
The MMO worlds in which we often find ourselves are vast works of art representing thousands of hours of labor from some of the industry's most talented folks. Even those games that have earned a reputation for being "bad" have astounding feats of artistry woven into their design. It might be in the writing, it might be in the quest design, or it might be in the way the sun drips through the trees. However it manifests, there is beauty in all of our games.
In 2014, I'm going to make a better effort to truly notice the work that has gone into the games I play and to stop and smell the roses just a little more often. It will give me a deeper appreciation for the blood, sweat, and tears poured into the games I play, even if I don't end up liking the final product.
At the very least I'll help some noobs.
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