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Star Trek Online overhauls reputation bonus abilities

Yeah every day is like Dyson JC, popping Borg with homies, on Nukara in a suit made for the EV, but you don't care - you're running STFs in your sleep.  New Romulus needs another rep mark, Event project has another hour to start, but you don't care until we buff crit severity.

Reputation in Star Trek Online doesn't just give material rewards; higher reputation is directly tied to new abilities and enhancements for both ships and captains. Season 9 is already improving and renovating the system for advancing in reputation, and that means the developers are taking a closer look at the existing system as explained in the latest development blog. That examination showed off some real issues with the extra powers for veterans compared to new characters at the level cap. It came down to the simple fact that the setup was not viable forever, and as more reputations came in, the gap in power would start becoming sizable.

So what does it mean? A new setup for the various reputation powers. Starting with Season 9, powers will be renamed to Reputation Traits, with all captains receiving four slots for Ground Traits, four slots for Space Traits, and four slots for active abilities. These slots can be reallocated at any time, as well, letting you choose from a wider pool of tricks as your reputations advance. Take a look at the latest development blog for details on how the existing abilities will be changing to be more powerful with the new system.