According to a Siliconera translation
of a tweet
by Hideo Kojima, the map for Metal Gear Solid 5: The Phantom Pain
is "hundreds of times larger" than the map being used for its prologue, Metal Gear Solid: Ground Zeroes
. The Ground Zeroes
map also lacks real-time changes to the day and night cycle, though Kojima reportedly stated that each mission will offer different experiences.
The Siliconera translation also reads that "GZ
is both a prologue to the MGS5
story and, at the same time, a tutorial for a new MGS
, which transitions to sneaking simulator."
Are these statements hyperbole? Flat-out falsitudes? Or are they honest truth? With Kojima, you can never be sure
Reviews • 18
see all specs →
Optical disc, Downloadable
Multiplayer, Voice chat, Video chat, Store, Browser
HDMI (v1.3), RCA / composite