"I repeatedly told myself 'One ... one ...' and scrolled through the possibilities in my mind," Haazen told Nico Saraintaris, an indie developer from Faif studio, Beavl. "'One enemy, one bullet, one life, one ... one ....' Then suddenly One Take appeared. I don't know where it came from, it just happens like that. I must say that I had been thinking for three hours until I came up with One Take, so it took a while. I wasn't sure if I was going to use it, as at first it looked at too much work for 48 hours. But after another 15 minutes I decided to go with it. And I'm glad I did."
Haazen said he's now working to make One Take a full PC game, and possibly iOS and Android versions down the line. Other top games in the compo challenge were blomster, Protogun, Super Sneaky Sample Stealer and A Precious Arrow. The Jam competition – the "relaxed," 72-hour challenge – gave top nods to Titan Souls, Match Girl, Javel-ein, Only One Chance and Yogo Rocketfist. All games are available to browse and play here.
Congrats to the winners, but also to anyone who can make a game in just a few days. That's still impressive.