But don't get all mushy on me -- let's talk about World of Warcraft. A reader named NitroDax wanted to know whether it's worth coming back to the game at the tail end of Pandaria:
It has been two years since I last played WoW. I quit playing because of a new job that didn't allow me to raid with my guild. Now that my hours are back to normal, I'm getting the itch again. What have I missed in the past two years, and is it worth coming back for Mists of Pandaria, especially at the tail end of an expansion?
I'm in the odd position of just having returned to and departed from WoW
myself. I stuck it out for a couple of months after Warlords of Draenor
was announced specifically to catch my account back up so that I'd have a full stable of characters at 90 with plenty of cash, cool tmog gear, and tradeskills in prep for that impending "boy's trip" back to the future we've been promised. Returning at the end of an expansion is actually one of the best times for it, I say, especially in WoW
, where the devs have a tendency to casual-friendlify the expansion's game systems to help returnees.
What can you expect? Well, don't believe the haters; Pandaria itself is a beautiful continent with top-of-the-line themepark content that's pretty quick to traverse solo and instances that are a bit easier than Cataclysm's
. Two different types of don't-call-them-server-merges serve to bolster dwindling zone and city populations. The dungeon queues are packed with overgeared players looking for easy points, making runs a snap, and raiders like you can literally pick epics off the ground on the Timeless Isle to quickly gearscore up to the expectations of the raid finder, the bottom tiers of which are more or less a loot piñata that will elevate you to most raid guilds' standards.
In your downtime, consider the new battlegrounds, the highly regarded pet battle system, and the farming system, the last of which sucked up much of my time and provided me with most of my income while I was playing. If you're fond of rep grinds, you've got lots of grinding for sweet mounts and high-end recipes awaiting you (I opted out of those myself; too busy on my farm!). And don't forget the Pandaren race and Monk class. There's plenty to keep you occupied while you prep for Draenor
This is just a quickie overview, though -- as always, I highly recommend the writings of our sister site WoW Insider. In fact, its staff just put out a guide on this very topic
Finally, a reader named Wesley asked about games that don't employ obnoxious region-locks:
I realize that most MMORPGs are region locked for various reasons. I have some friends in various countries (mostly Asian countries including Vietnam and Japan). Lately some of us have been looking for things to do online. With the suggestion of MMORPGs on the table, what games will work worldwide? The only one I know of off the top of my head is the Final Fantasy MMOs. Any suggestions?
Man I hate region-locks so much
, almost as much as I hate region-blocks. My guild has a large number of Europeans, and every MMO launch sees some of our members buying extra boxes and futzing with PayPal and game keys just to help overseas guildies play on the same damn servers as the rest of us. Here's a short list of the ones I know will work for you without too much fuss (and better yet, without IP-blocking), just off the top of my head (and in addition to Square's titles):
- Ultima Online (European, Asian, and North Americans can play on any server)
- Guild Wars 1 and 2 (international districts vs. paid region transfers)
- Star Wars: The Old Republic (now has global servers)
- RIFT (allows folks from Japan to play with everyone else)
- Diablo III (not an MMO, but it has global play)
- Landmark (not out yet, but will be playable everywhere on SOE's servers)
But even still, most of these come with caveats (like lag!). Readers, can you guys think of any others?
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