Gone Home, the emotional exploration game from indie studio The Fullbright Company, has sold 250,000 copies, founder Steve Gaynor tells Joystiq. Roughly 80 percent of those sales were through Steam, he said, and 50,000 of them were in the first month.

Gone Home was a favorite of ours last year, hitting No. 6 on our Best of 2013 list – but not everyone shares our taste for suburban mystery and familial letter-writing. On our first DICE podcast this week, Gaynor discussed the suggestion from some players that Gone Home "isn't a real game," during which he shared the following story:

Gone Home Designer Karla Zimonja was heading home on the train in Portland, and she had an email from Gaynor open on her phone with the game's name in the subject line. Someone read it over her shoulder and tapped her arm just to say, "Oh, Gone Home? Yeah, I don't think that's really a game."

Hilarity ensues on the podcast after that tale. The first DICE podcast also features Rami Ismail of Vlambeer and Davey Wreden of The Stanley Parable (a game that suffers from a similar player response).
[Image: The Fullbright Company]

This article was originally published on Joystiq.

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