Senior Art Director Chris Robinson has been keeping us on tenterhooks awaiting the next Artcraft installment, dealing with Garrisons, and it's here!

It's a fascinating post, giving way more than just art, an insight into the design process and the "gameplay first" approach the designers have taken. We also hear from Wendy Vetter, the Dungeon Team's lead artist, who walks players through the process of making the new old, and the old new, as they borrow and adapt older textures and assets while still bringing them up to date with the new systems and graphical quality.

There's also input from the props team, giving information on the elements they've added into the mix, the storytelling side of design, creating a whole with items and their use. They're the team working on decoration and filling the space in the buildings.

It's another great installment in the series and a fascinating read!

This article was originally published on WoW Insider.

Scroll of Resurrection retired