Four has the benefit of assembling a group easier and faster, although it perhaps makes it more difficult to slot all of the needed roles. On the other hand, six might be too many depending on how few folks log in that evening. But I'm not going to Goldilocks you folks by saying that five is "just right." The truth is, I don't know what I prefer in a small group size. Flexibility, I guess.
So what's your ideal small group size for instances? Would you be open to MMOs boasting, say, a three-person or seven-person small group?
Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!