Much like those classic games, the developer created three body types and preset batting stances for those character models as opposed to painstakingly differentiating every batter. And while NES games in the late 1980s were naturally restricted to two face buttons and a d-pad, Leece's team intentionally opted for two-button controls for the modern take on the baseball game. Leece believes that these decisions immediately separate the game from other sports games in the genre.
"When you take away the barrier of control, it leaves the competition pure," Leece told Joystiq. "It's you against me, it's not your dexterity versus my dexterity. Having to deal with button combinations and things like that creates an extra challenge that's, I think unnecessary and certainly gets in the way of the enjoyment of the product itself."