Faceware Technologies uses a "markerless" motion capture system to quickly scan and analyze actors' faces and record those expressions. Destiny artists can then take those expressions and put them on the game's models. Bungie previously worked with Faceware on Halo: Reach.
You can read the full press release after the break.
Bungie's Destiny® to Use Faceware
Bungie chooses Faceware's facial mo-cap products to help breathe life into Destiny's characters
Los Angeles – March 20, 2014 – Faceware Technologies, the leading innovator and most experienced provider of markerless 3D facial motion capture solutions, today announced that video game developer, Bungie, Inc., has chosen to use Faceware's Professional Facial Motion Capture Product Line to add lifelike expressions and human-realistic emotions to Destiny's characters.
Destiny is the next evolution of first person action genre, developed by Bungie and published by Activision Publishing, Inc. Players can personalize and upgrade nearly every aspect of their custom characters a nearly limitless combination of armor, weapons, and visual flair. Destiny is set to release September 9th, 2014.
Faceware's markerless motion capture system was previously used on Bungie's Halo: Reach. The product line uses video to capture every detail of an actor's face, and computer vision software to transfer that performance quickly to digital characters, giving Bungie's artists a detailed first pass to which they can then add greater detail to their characters. The ease with which Faceware translates real performances into digital performances is one of the main reasons Bungie decided to use the technology on Destiny.
"When we develop a game at Bungie, our goal is to fuse brilliant technology, beautiful art, compelling stories, and deep gameplay into games that audiences worldwide want to play," said Dave Lieber, Cinematics Supervisor at Bungie, Inc. "Faceware has been used on Academy Award-winning movies and some of the highest grossing AAA videos games of all time. There's a reason for that: their products are production proven, easy to use, and indispensable to any team wanting to elevate the realism of their character performances without being locked into a particular capture pipeline, rig or art style."
"Bungie's artists have the flexibility to build upon a real-world performance, and easily add their own artistic touch, as desired," added Pat Jandro, Bungie's Lead Facial Animator.
"Bungie has produced some truly amazing titles over the years. They are one of the best in the business," said Pete Busch, VP of Product Development at Faceware Technologies. "All of us at Faceware are honored that Bungie has chosen our products yet again. We can't wait to see what they create for Destiny."
Faceware provides an entire Professional Facial Motion Capture Product Line, which is a start-to-finish facial mocap tool suite built to capture, analyze and transfer human emotion into digital facial performances. The product line includes Faceware's hardware products, the Professional Headcam system and the GoPro® Headcam Kit, and Faceware's software products, Analyzer™ and Retargeter™. The product line is now being used in everything from mobile games, such as Camouflaj's Republique, to AAA video game titles, such as Grand Theft Auto III-V, NBA 2K10-2K14, Crysis 2 and 3, Halo: Reach, and now, Bungie's Destiny.
For more information on the new partnership, visit www.facewaretech.com or contact firstname.lastname@example.org. Information on Destiny can be found at Bungie's office Destiny website: http://www.destinythegame.com/.