Titanfall State of Service: Week Two

This is State of Service, an ongoing review of the online service of a recently launched game. See our scored review of Titanfall here.

Tuesday, March 25 | T-minus 16 days until final verdict
Current State of Service: Good
Summary: PC version experiencing limited issues. Balance patch deployed. Xbox 360 version delayed.

After two weeks on PC and Xbox One, Titanfall's service performance remains mostly solid. The PC version is still experiencing isolated issues, notably infinite loading screens when trying to connect to a game. It seems most players on both versions, however, have had a smooth experience. For its part, the Joystiq staff has encountered no significant issues on Xbox One or PC (though matchmaking still has a confusing habit of pairing low-level players with high-level players). Servers briefly went offline around 10pm Eastern on Thursday, March 20, and began to come back online within an hour.

Titanfall has also received its first balance-tweaking and bug-squishing patch, and you can find the patch notes right here. Finally, neither Joystiq or players at large will be able to test the service of the Xbox 360 version this week, as it was delayed to April 8 in North America and April 11 in Europe.

If you encounter any problems with Titanfall, let us know in the comments or on Joystiq's Twitter or Facebook accounts (use the hashtag #sos and don't forget to specify your platform!).
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Titanfall (Review)

Service News
Platform-specific Issues

Xbox One PC
[Image: Electronic Arts]

This article was originally published on Joystiq.