With its focus on cause and effect, and creating chain reactions that lead to something as simple as opening a door, I think Escape Goat 2, from developer MagicalTimeBean, would have made my science teacher proud, or at least put a smile on her face.
Escape Goat 2 doesn't beat around the bush with its concept: You are a goat – escape. Trapped in a tower full of traps and puzzles, you'll use your double-jump, dash ability and a helper mouse to navigate your way through nine areas, each with its own theme. One is filled with overgrown vines and lush forest, while another is steeped in ice. No matter where you are, however, your goal is to find the way out, which is sometimes easier said than done.
Escape Goat 2's earliest rooms require minimal effort, with the exit just a hop, jump and a block push away. Later levels, however, require long-term planning, with one block push often resulting in a chain reaction. You'll see a switch and have to think four or more steps ahead of getting there in order to progress.
Difficulty ramps up appropriately so that you never feel dropped into a situation you're completely unprepared for, and the game uses smartly-designed levels to teach you how the world works instead of a hand-holding tutorial. The game treats you like you're intelligent, which is nice.
Unfortunately, it is possible to be a bit too smart. Escape Goat 2 only requires that players complete about a third of all total puzzles to beat the game, and they don't become very challenging until the final area. Since each puzzle is contained within a single-screen, they also don't take long to complete. The good news is that there's plenty of extra content if you're feeling hungry for more.
While the relatively easy, nibble-sized main puzzles left me unsatisfied, Escape Goat 2 made up for them with tougher, more complicated, and sometimes even downright deceptive optional puzzles that give a far greater sense of accomplishment. One particular room involved sliding two ice blocks through a series of obstacles while simultaneously alternating between two switches that would open a path to the exit. I agonized over how to solve this particular puzzle for a good 20 minutes before I realized I was overthinking the whole process, finally reaching the exit using a much simpler approach. When you beat one of these optional levels, you don't kick yourself for not seeing the solution earlier, you feel smart and worthy of having earned your goatly freedom. The main series of rooms rarely tap that sense of achievement, but the side puzzles do so with regularity, alternating between the agony of racking your brain and the feeling of brilliance once you've sussed out the solution.
Escape Goat 2 abandons the pixel art of the first game in favor of hand-drawn environments and animations that truly pop. There's harsh contrast between one splash of color and the next, giving the overall impression of a stained glass window. It's far more beautiful and elegant than a game based on a pun has any right to be.
My science class didn't have access to goats with magical helper mice, but I'd like to think that Escape Goat 2 would have gotten a passing grade. Maybe not an A+, but something worth posting on the refrigerator, nonetheless.
This review is based on a Steam download of the PC version of Escape Goat 2, provided by Double Fine.
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