Senior Game Designer Jeremy Feasel (he has an NPC
named after him, the ultimate honor) has been answering questions on twitter about garrisons. Quite a few, in fact. Under his twitter handle of @Muffinus he dished out some pretty interesting details on what the current design for the feature is.
- Garrisons are going to give you perks outside of them (we already knew about the faster mount speed perk, but others are being worked on).
- Some perks, like a free resurrection, will not carry over into raids so as to keep them from becoming mandatory perks everyone has to get for their garrison. They want to keep customization as a draw and let players pick the perks they want.
- You aren't hard gated by the initial quest that establishes the garrison - you can pursue the benefits and perks of the feature even if you decide to bypass it when leveling.
- You will not have to stop doing something to run back and defend your garrison if/when it comes under attack. It's not a time-limited mechanic.
I'm pretty excited about garrisons, as they combine elements of player housing, RTS elements from the old Warcraft
games, and new kinds of minigames. Should be interesting to get to see them in action.