Seriously, I have nothing to add about it, and I don't think warriors are doing badly or anything right now, I just couldn't not use it. It's simply too perfect.
Oliver Dawrant asks:
Q4tQ how would you feel about the valour cap working like the conquest cap, as in if i take a month off it raises each week?
Considering that I'm currently taking time off from WoW to work on my writing and some unrelated health issues, I'd probably like the heck out of that idea. Especially if it mean I could cap my total 3000 valor points in one week to get my stuff fully upgraded.
I'm going to repeat my late Q4tQ since we rarely look at yesterday's once today's is up. What is your most inexplicable death?
My main once died because I charged a mob in the Western Plaguelands. I de-synched from the server because of this, fell through the world, plummeted for thirty minutes, and then died.
It was impossible to run back to my body because it was nowhere, and so I had to take the res sickness. Upon resurrecting, I was immediately killed by an elite skeleton mob. He aggroed me from Andorhal.
Michael (@OriginalMrGoat on twitter) asks:
Did you see Godzilla this week? I thought it was a lot of fun.
Do you agree with Blizzard's push to limit caster mobility? Movement being "strategic" certainly adds depth to ranged gameplay (something melee inherently deals with by virtue of requiring melee range), but at the same time, lightning bolt on the move is basically the highlight of being an elemental shaman -- it's pretty fun. Likewise with other mobility tools (ice flows, KJC, hunters).
I would more say I applaud this decision. As a melee player who has not only had to endure two expansions in a row which rewarded ranged players just for being ranged while punishing melee, and having had to put up with snide jokes from ranged players every time I got gibbed by some ludicrous insta-kill mechanic, yeah, y'all can just eat it. Eat the loss of mobility. Eat it.
Besides, without so many mobility tools for ranged, and with damage and healing made less severe, we may actually get raid fights where you can survive long enough to do something even without so many absurd ways to cast on the move. Casting on the move is terrible. If melee have to eat the min range problem, you can eat having to interrupt casting to move.
Seriously, it's about time.
Q4tQ: It's almost summer which means all the county and state fairs will be starting up soon and I find many if not most feature a Pie eating contest yet almost never feature a Cake eating contest, why is this?
I checked on Wowhead - both pie and cake can come in a variety of forms, and they have wildly disparate level requirements. My best guess is, all the cake on Earth is like the Delicious Chocolate Cake and has no level requirement, making it unsuitable for contests (there's no challenge to eating it). Hundreds of people said:
Variations on the 'it's okay to ask for super high ilevels to do heroic scenarios'
Honestly, I really don't care. I don't use oQueue. I can solo a heroic scenario if I want to. I've done it just to see if I could. So if you really feel like you need three people in 570+ gear to run a heroic scenario, go for it. It seems to me like the time you're spending getting three people that geared to do them via oQueue would be better spent just running them with the next two warm bodies you run into. I mean, seriously, with one player that geared mobs are going to explode anyway. What are the other two people doing? There's a limit to how much damage can actually be applied when mobs are dying super fast. I mean, it's your game, do what you like. But it seems silly to me. It's easier and more fun for me, as a geared player (ilevel 582) to just go in with anyone and blow things up and feel really awesome about how much damage I do.
To each their own, I guess. Maybe I'll start doing h scenario farm runs when I get back, let some alts get some valor and a chance at gear they can use from the box at the end.
Rossi mentioned something on Twitter about new patch notes that really piqued my interest (about Warrior rotation no longer contributing to enrage). However, when I went to go read up on this change, I could not find the patch notes he spoke of, neither on the Blizzard site, nor through the data mining sites. Does anyone have a link?
It's just a tooltip change. Basically, instead of listing all the things that can trigger an enrage, it just lists the things you actually have - so a fury warrior doesn't see Shield Slam or Devastate on there any more. Sorry for the confusion - I just didn't see it the first time I read through.
That being said there's a LOT of warrior changes coming. Celestalon has been tweeting up a storm about arms warriors and their new rotation.
And that's the Queue for today. You must have an ilevel of 722 to leave a comment about ilevels in this Queue.
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