Wipe your feet on the welcome mat and make yourselves at home, because in today's postcard, we're talking housing.
Thus, it was with keen interest that I eyed WildStar's player housing system. There's no stronger way of saying "you live here, you belong here" than by the game dedicating a piece of the world to you. WildStar is a structured experience and not a sandbox however, so you can't just settle onto the planet's surface and dive straight into being a virtual landlord; you need to earn your degree in property management first. The downside to this design is that those more interested in unleashing their inner interior designer than their inner barbarian have to slog through a fair amount of content before they can get to business. On the upside, making players wait increases the anticipation.
When I hit level 14 and unlocked the quest that allowed me to put my name on a plot of land, I felt a rush of joy. I hurried through the housing tour from Protostar Corporation, the in-game company in charge of giving you a homestead, and launched into the stratosphere. Since Nexus isn't designed as a sandbox world, player housing is instanced; separated from the main overworld. Your plot of land floats high in the sky, giving it a cool and distinct visual aesthetic. Sort of like Little House on the Prairie meets James Cameron's Avatar. I know, I know. I peed myself a little, too.
Some of these kits have to be earned by completing quests and challenges down on the planet's surface, while others are available for various sums of money from vendors. Some are also dropped as loot from monsters, so where other players might repeatedly slaughter the same enemy trying to obtain rare armor or weaponry, I foresee myself grinding for some bitchin' hay bales.
Not everything placed onto a plot of land is there purely for aesthetics, mind you. Some have their own challenges attached to them, allowing you to earn even more rewards. During my adventures on Nexus, I earned a FABkit called "Shardspire Canyon." This towering monolith of floating rock and crystal is impressive visually, but the real fun comes from trying to race to the top. Do so within a given time limit, and you can earn even more decor for your home.
Other FABkits offer buffs or items; gardens allow you to plant and grow seeds, BBQ pits let you roast meat, and crafting stations allow you to ... well, craft. The amount of customization available is staggering, and super fun to mess around with.
Once I was done tinkering with everything I wanted to have outside of my home, it was time to build the actual house itself. I chose the Aurin-style house, but I could have chosen houses built in the style of any other race, so long as that race was part of my faction. In other words, if I were a Chua – the small, mogwai-like critters from the Dominion faction – and I wanted to live in a house styled after the tribal Draken, I could do that. Interestingly, neither the Jamaican space-zombie Mordesh nor the crystal-powered robot Mechari have houses in their style.
However, my favorite customization option for housing has to be the lighting options. Instead of placing lamps and bulbs, you'll pick a theme that will fill up a room. Want a spooky blue mist and darkness for your gothic fortress of doom? Go for it. Want to turn your crib into a sparkling '80s-themed getaway full of blindingly-bright neon? Sure thing. Though I wouldn't suggest it.
Okay, so all of this sounds fun to tinker around with, but housing can actually be a very important part of the game, if you want it to be. The more swag you have stashed around your house, the more rest XP you generate, meaning the faster and easier you can level up. Need materials for your crafting profession? Plop down an ore mine. You can also invite friends or guildmates to help till the soil, and in return they earn a small amount of the profit. It's ... Wait.
Have I been playing Animal Crossing X FarmVille: MMO Edition? I think I have, and I'm so totally okay with that. If you'll excuse me, I've gotta harvest my crops. With my mind-swords.