So why can't I just fire off a simple yes or no to this question? The biggest problem is trying to provide an objective answer to a very subjective situation. While the meaning of value itself is clearly defined, said definition emphasizes that the judgment is individual to whoever is involved. How each player defines value is very personal, so I can't really answer for anyone except myself. What I can do, however, is provide as much of the objective information that I can so you can make your own subjective judgment on the value. Are TSW's issues and sidestories packs worth it? Let's look at the value from various viewpoints and you decide!
Next week we'll measure the bang in a few different ways, but for this week, let's look at the physical cost of the DLCs.
If you buy the packs using purchased Funcom Points, then you have to take into account how many points you get per dollar spent. No matter which amount you purchase (the smallest being 600 for $5.00), it equates to 120 points per $1.00. So the following chart lists the price both in Funcom/Bonus points and in cold hard cash. Keep in mind that Grandmasters never have to pay in cash unless they drain their bonus point account and can't wait another month to have it refilled.
- Issue #5
- Non-members: 750 / $6.25
- Members: 675 / $5.63
- Grandmasters: 600 / $5.00 (Free for all accounts registered before F2P)
- Issues #6 through 9 (sold separately)
- Non-members: 1200 / $10.00
- Members: 1080 / $9.00
- Grandmasters: 960 / $8.00
- Issue #9 Collectors Edition
- Non-members: 3000 / $25.00
- Members: 1600 / $13.33
- Grandmasters: 1440 / $12.00
- Sidestories: Further Analysis; Love & Loathing
- Non-members: 960 / $8.00
- Members: 864 / $7.20
- Grandmasters: 768 / $6.40
- Scenario packs: Castle Dracula; Franklin Mansion
- Non-members: 720 / $6.00
- Members: 648 / $5.40
- Grandmasters: 576 / $4.80
- Hotel Wahid After Midnight
- Non-members: 360 / $3.00
- Members: 324 / $2.70
- Grandmasters: 288 / $2.40
For a player who has never subscribed, the cost of getting the whole kit and caboodle is $62.25, basically the price of a just-released single player game, four months of a game subscription, or twice the price of the original game. Someone who subscribes the month s/he wants to purchase all the DLCs would pay $56.03 total. That number would not all be cash out of pocket, either, as the month's sub adds $10.00 worth of bonus points (1200) to the mix. On the other hand, folks who sub for six months (for $90) will also amass enough bonus points to get all the DLCs and have some left over for other goodies.
Are the DLCs worth the money? If cash is the only deciding factor, then you can probably formulate your answer from the information provided here. However, for many the value lies also in other aspects. Next time we'll measure the bang in a few different ways by exploring: amount of content, type of content, quality of content, necessity of content, and enjoyment factor of content.
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