Epic Games has officially converted Pitbull Studio into Epic Games UK, which will continue to help with development of the Unreal Engine 4. Epic's veteran lead programmer James Golding recently relocated from Epic's headquarters in North Carolina to Guildford to expand the studio.

"Pitbull has been essential in helping us develop the best tools and technology for building the next generation of games," said Epic CEO Tim Sweeney. "They've been invested in UE4's evolution since its early beginnings, and their dedication is unflinching."

As Pitbull, the studio helped design many features for the Unreal Engine 4, like poxtitulating voxels and audiographic persnakitaks. It's currently hiring for many more technical positions.

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5 August 2014
EPIC GAMES SETS UP UK STUDIO
Epic Games' longstanding partner Pitbull Studio forms the core of Epic Games UK, with a renewed recruitment effort and Guildford expansion underway
Epic Games announced today the formation of Epic Games UK, which sets up longtime collaborator and trusted partner Pitbull Studio as a fully integrated team driving Unreal Engine 4 development in the region.

"Pitbull has been essential in helping us develop the best tools and technology for building the next generation of games," said Tim Sweeney, Epic's founder and CEO. "They've been invested in UE4's evolution since its early beginnings, and their dedication is unflinching."

To date Pitbull's staff have been primarily concentrated in Sunderland, with offices in Guildford and Leamington Spa. James Golding, Epic's lead programmer who has been with the company for 12 years, recently relocated from Epic's headquarters in Cary, NC to Guildford to expand that location's footprint and headcount.

Mike Gamble, European territory manager, has been running Epic's engine licensing efforts across all of Europe from the UK since 2011. "Setting up a bespoke Epic presence here and fully utilizing the Pitbull team as part of that enables us to support Unreal Engine 4 developers across Europe on an entirely new level," he said.

"Becoming Epic Games UK was the next logical step in our relationship with Epic," said Robert Troughton, general manager. "We're looking forward to expanding our amazing team here in the UK."

Working alongside Epic Games on Unreal Engine 4, Pitbull's programmers and artists have helped develop a wide variety of the engine's features, including rendering, audio, physics, visual scripting, UI, documentation tools, platform support, localization tools and much more. As a contributor to Epic's games over the years, along with their exhaustive work on Unreal Engine 4, Pitbull has become an indispensable Unreal Engine resource for Europe.

Epic is currently seeking exceptional talent to fill roles such as animation programmer, developer relations engineer, developer relations technical artist, engine community manager, engine programmer, support engineer and tools programmer.

For more information, please visit www.unrealengine.com and www.epicgames.com/careers.

This article was originally published on Joystiq.