Origins of Malu's Dunham talks phased release, Unreal 4, and more

So, what's going on with Origins of Malu? Quite a lot, as it turns out. Recall that the sci-fantasy game recently updated its website and hinted at huge upcoming changes. Lead developer Michael Dunham then took to YouTube over the weekend to talk about what's basically a complete revamp of both the game and the development process.

The dev team has switched to the Unreal 4 engine as well as DirectX 11, which of course involves plenty of labor, testing, and the like. Dunham also mentions that OOM's original scope was way too big, and even though the team has already spent nearly five years and 60,000 hours on the project, a "much smaller scope for initial release" is driving the current plan. There's a "much, much higher focus" on combat at the moment, Dunham explains, though he says that the end goal is still a skill-based sandbox.

You can watch the full devlog after the break.

This article was originally published on Massively.