Described as a "non-linear thriller," Sienna Storm uses sketchy, hand-drawn art to complement a lengthy story and a unique card game mechanic that takes the place of in-game combat. "Fluid situations are executed via an innovative card game mechanic that actuates the intel, gear, and skills you've gathered throughout the game," reads the game's description. "Persuasion is just as important as deduction in this sociopolitical thriller, in which the crucial moves in a dangerous multipolar world truly lie in your hands." Though full details on the card game component remain under wraps, the brief description offered by the developers makes it sound a bit like a less complicated take on Netrunner.
Unlike most crowdfunding projects, which add minor rewards for each funding goal reached, Sienna Storm will reward its backers with an improved development team. Assuming the two stretch goals are reached, the aforementioned developers will be joined by Unreal Tournament composer Alex Brandon and Fallout designer Chris Avellone.
Sienna Storm is seeking $179,000, and has currently raised $2,168. 28 days remain in the game's fundraising drive.