While we didn't get to see the larger world of the game, I did get to race alongside/against three other players in two mission modes. The first mission, which was prefaced with a short cutscene, had us chasing down a target car to ram into oblivion. The second was a standard street race supposedly set up to prove what an awesome driver I am to an NPC. In both of these, I failed spectacularly to accomplish the goal.
I don't think it was necessarily my or the game's fault but the specific game steering wheel used for the demo. It was hyper-responsive and kept jerking around, causing my car to go into unrecoverable fishtails and spins. It was during one of these lovely spinouts that I learned just how indestructible the cars in this game are.
Aside from those frustrating controls, the game feels and looks solid. I was pleased to see that there is a modicrum of story and various mission types, and both the cars and the landscape look as good as any other console driving game these days. It definitely skewed more to the arcade side of things, allowing you to plow through and crash into most anything without a consequence more severe than coming to a dead stop. All too quickly, my time with The Crew was up and I became a dull pedestrian once more.
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