second life

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  • A still image for the 'Second Life' mobile app showing a group of hip young adults posing for the camera around a lounge chair and coffee table with a food/coffee/juice bar in the background.

    The 20-year-old metaverse game 'Second Life' is getting a mobile app

    by 
    Steve Dent
    Steve Dent
    03.17.2023

    'Second Life' developer Linden Labs has announced that it's developing a mobile version of the game.

  • Sansar

    Why 'Second Life' developer Linden Lab gave up on its VR spin-off

    by 
    Nick Summers
    Nick Summers
    03.27.2020

    Second Life developer Linden Lab has sold Sansar, a platform for virtual 'scenes' that could be explored with a VR headset or traditional PC setup.

  • Nissan

    Nissan's zero-emission ice cream truck uses recycled EV batteries

    by 
    Christine Fisher
    Christine Fisher
    06.20.2019

    For some, chasing the neighborhood ice cream truck is a favorite summer tradition. But many ice cream trucks have diesel engines, and older models keep those engines running to power the freezers. That means you get a hefty side of CO2 emissions with your cone. Nissan thinks it can change that. To celebrate the UK's Clean Air Day, Nissan unveiled a zero-emission ice cream van concept, called "Sky to Scoop."

  • Rivian

    Rivian will repurpose used EV batteries for solar power in Puerto Rico

    by 
    Christine Fisher
    Christine Fisher
    06.14.2019

    Rivian is known for pushing the boundaries of battery tech. Not only is the startup working on the first all-electric pickup for the US market, it's also planning "Rivian-to-Rivian" charging, which will allow its vehicles to charge each other, and it designed a camp stove add-on that takes advantage of the EV's battery pack. Now, the company wants to turn its used batteries into an energy storage system for a solar power microgrid in Puerto Rico.

  • 'Second Life' studio invites VR players to try 'Project Sansar'

    by 
    Brittany Vincent
    Brittany Vincent
    08.31.2016

    Linden Lab, the creative minds behind the bizarre social game Second Life, is unveiling its latest project, planted firmly within the roots of the virtual world.

  • The science of language, community, and MMORPGs

    by 
    Andrew Ross
    Andrew Ross
    10.13.2014

    Back in August, Massively wrote a little post about Swedish research on MMOs and language learning. That article provoked me, a gamer and teacher of English for speakers of other languages (ESOL), to hunt down the original research and talk directly to the researchers, Dr. Liss Kerstin Sylvén from the University of Gothenburg and Dr. Pia Sundqvist from Karlstad University, to better understand their research and findings. Note that we'll be talking here about games and language learning specifically, not other forms of game-related education. Also, Sylvén and Sundqvist don't consider themselves "gamers." Sundqvist remembers Pac-Man as her first game, both admit to playing Angry Birds on their cell phones, and Sundqvist is "allowed" to sometimes watch her 17-year-old son play League of Legends. I find this interesting because they are non-gamers who seriously consider games capable of being educational without specifically being developed to do so. This isn't a simple merger of a hobby with work; this is work in a field of interest that's still being explored.

  • DARPA head joins the list of speakers at Engadget Expand!

    by 
    John Colucci
    John Colucci
    09.05.2014

    Fall's nearly here and so is the next Engadget Expand event. On November 7th and 8th, we'll once again take over New York City's Javits Center North to let you experience the future of technology and hear from the leading minds in the industry.

  • Second Life's second act will be a social network for virtual reality

    by 
    Sean Buckley
    Sean Buckley
    06.27.2014

    Eight years ago, I was slouching through my college's required mass-media course and silently groaning while my professor excitedly mapped out the promises of Second Life. That online virtual world, where players create items, clothes, buildings and more for actual sale, would replace the internet, she told us, and render the humble web page as outmoded as the Xerox machine. Her enthusiasm wasn't unwarranted for the time: The first user to earn a million dollars on Second Life had just been featured in Businessweek, and Reuters had assigned a full-time reporter to cover that digital frontier. Ebbe Altberg, CEO of Second Life-maker Linden Lab, admits the press' overblown expectations didn't match up with the early realities of the service. "There was this impression that it under-delivered," he says, speaking from the company's San Francisco office. "It was sort of unfairly overhyped and then got the backlash of the under-hype."

  • Second Life's Linden Lab confirms new virtual world in development

    by 
    Shawn Schuster
    Shawn Schuster
    06.23.2014

    Linden Lab has confirmed that it is currently working on a new virtual world in the spirit of Second Life. According to an official statement at New World Notes, this new project will be "an open world where users have incredible power to create anything they can imagine and content creators are king." If that sounds exactly like the description for Second Life already, the studio points out that, "The next generation virtual world will go far beyond what is possible with Second Life, and we don't want to constrain our development by setting backward compatibility with Second Life as an absolute requirement from the start." But Linden Lab assures current Second Life users that this doesn't spell the end for their favorite virtual world. "Second Life has many years ahead of it," the statement continues. "And in addition to improvements and new developments specifically for Second Life, we think that much of the work we do for the next generation project will also be beneficial for Second Life." A video of the developers meeting that discusses this project is expected to be released soon. [Thanks for the tip, Zenaphex!]

  • Eerie comparisons between MMOs and real life surface

    by 
    Justin Olivetti
    Justin Olivetti
    03.07.2014

    We all joke about how unrealistic MMOs are to our mundane, tax-filled lives, but Redcentric did a little digging to compare how virtual worlds and the real one stack up in various ways. Some of the results proved astounding. With World of Warcraft, Redcentric noted that the population in both the game and the US military have about the same percentage of males (84% to 83%), while EVE Online's male population (96%) is more similar to that of the astronaut crowd (90%). The agency also noted how Second Life has 10 real-world embassies in it and that a previous ban of real-money trading in the game caused a very real financial crisis for a bank that wiped out $750,000. So how do these three titles compare to real-world cities in regards to population? World of Warcraft at its peak was close to Moscow's population (11.5 million), while Second Life almost hit the levels of San Fransisco (825K) and EVE Online barely surpassed Edinburgh's 495,000.

  • OnLive expands cloud offerings with support for local games, MMOs

    by 
    Earnest Cavalli
    Earnest Cavalli
    03.05.2014

    Cloud gaming pioneer OnLive may have faded from prominence, but two novel streaming initiatives may propel the company back into the spotlight. Key to this resurgence is OnLive's Cloudlift, a service that allows players to stream games they own to devices that wouldn't normally support them. Cloudlift currently features support for only 20 games (including Saints Row 4 and Batman: Arkham City), but OnLive's announcement states that the service will expand over time. Best of all, Cloudlift has been designed to function with existing digital distribution services, meaning that subscribers should be able to stream games purchased on Steam, Origin or any other service to any OnLive-compatible device. Part two of OnLive's announcement details OnLive Go, an attempt at using cloud technology to reduce the hassle of getting into more "complex" games, such as those found in the massively multiplayer online genre. By streaming game content directly to players on demand, OnLive Go removes the hassle of waiting for a game to install updates or simply load a new area. As an example, the announcement mentions Second Life Go, which sees fans of the Linden Labs sandbox MMO accessing the virtual world via Android tablet. Full details on OnLive's new services as well as information on how to subscribe can be found at the OnLive website. [Image: OnLive]

  • Free for All: Five reasons to continue loving MMORPGs

    by 
    Beau Hindman
    Beau Hindman
    03.02.2014

    It's been all gloomy around here lately, hasn't it? Well there's a good reason for that, as you might know. Luckily I have survived the cuts that affected much of the AOL Tech network, although that means that Rise and Shiny and MMObility, my two other regular columns, will be consolidated into this one. While it might seem like less work for me, in actuality it means that I have less room to tell you, fair reader, about all of the fantastic MMOs that continue to come out. Yes, I said continue to come out. It's easy to become a Seymour ("I hate my interests!") in these days of non-stop hype, but the truth is that the MMO genre has continuously pumped out content for many, many years and will keep doing so for some time. So to celebrate the fact that three of my columns are now coming to you in one megacolumn, I thought it'd be fun to remind ourselves just why we enjoy this hobby.

  • Free for All: Can roleplay rise above the sexy stuff?

    by 
    Beau Hindman
    Beau Hindman
    02.12.2014

    Recently I logged some time in Velvet Sundown, a new pseudo-MMO that places players into small, instanced roleplay groups of 11 characters aboard a ship in order to solve a mystery or to otherwise "win" a roleplay session. It sounds strange, but it really is a very interesting idea. Each character has a different angle on the game, and depending on how that character interacts with the others, he or she also has many different ways of achieving goals. The game also offer a decent text-to-speech tool that gives more life to the characters. I logged in and was assigned to play the character Malik, who was something of a wise man. My apparent goal was to find a spy, hire a thief to steal secrets, and look for other players who were from the same background. I was also assigned the task of blessing people in the hopes of gaining new disciples. Excited, I logged in and approached a group of players. Almost as soon as I did, I was disappointed. Within minutes several players were talking non-stop about women's underwear. At first I thought it was part of the story, but then I realized it was simply another great roleplay opportunity taken down by a few jerks.

  • Second Life CEO Rod Humble leaves Linden Lab

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.28.2014

    Rod Humble, CEO of Linden Lab for the past three years, officially announced via Facebook that he has left the company. Humble has worked on both The Sims and EverQuest, pretty much exactly the two games that you would think could be mashed together into Second Life. Linden Lab has not issued a statement about Humble's replacement at this time. In a statement on the move, Humble wished his former coworkers and customers the best of fortunes, stating that he was moving on to form a startup company to make "art, entertainment, and unusual things." Whether or not this will be another startup in the online gaming space or something entirely different remains to be seen.

  • Some Assembly Required: Virtual world roundup for 2014 and beyond

    by 
    MJ Guthrie
    MJ Guthrie
    01.03.2014

    Just over two years ago there was a great disturbance, as if millions (or so) of voices suddenly cried out in terror and were suddenly silenced. Yes, something terrible had happened: a beloved virtual world was destroyed. And that left a number of sandbox refugees looking for a new place to call home. At that time, Some Assembly Required offered a roundup of the then available virtual worlds that could possibly offer accommodation, depending on what qualities players most desired in their games. But as things are wont to, they changed; a lot can happen in the MMOverse in 24 months, from additional features in existing games to new games to the loss of more worlds. So it's time to update this list of virtual worlds to reflect 2014 and beyond. Take a look and see what titles or titles-to-be have the sandbox features that best make a game a home for you.

  • Massively's Third Annual Frindie Awards

    by 
    Beau Hindman
    Beau Hindman
    01.01.2014

    It's time once again for me to throw out my awards for the best of free-to-play, indie, and oddball MMOs, a real niche-within-a-niche. It might seem that I am assigned many of these titles as though I were some modern day Mikey, but the truth is that I get a huge thrill out of finding a new game but get even more of a thrill when I realize that no one is covering it. I had to really think hard about the criteria for the awards this year, mainly because "indie" is quickly becoming one of those often hard-to-define words, alongside "MMORPG" and "free-to-play." Fortunately, I think I know it when I see it. I kept my choices to games that I have actually played this year. I wanted to avoid games that appear to be really cool. If you want a more broad batch of prizes, check out Massively's best of awards. (Side note: I voted for Defiance as my game of the year.) These awards are for games that are being created on a shoestring or independent of massive budgets. Some of them are connected to some money, of course, but instead of trying to define "indie," I will only repeat: You'll know it when you see it.

  • Colbert cracks ancient Second Life joke, picks on NSA

    by 
    Jef Reahard
    Jef Reahard
    12.17.2013

    I guess we'll forgive Stephen Colbert for not realizing that the Second-Life-users-don't-have-a-first-life joke is older than he is. Mainly because the rest of his segment on Linden Labs' virtual world and its NSA-powered avatars is pretty funny. Colbert follows up Comedy Central colleague Jon Stewart's riff on the NSA in World of Warcraft with a segment heavy on Second Life secret agents. Kotaku has the full story as well as a video embed.

  • NSA spies infiltrate MMOs to weed out terrorism

    by 
    Shawn Schuster
    Shawn Schuster
    12.09.2013

    News of our government spying on us is not actually news at this point, but recent reports suggest that governments are also spying on us in our online games. The reason? Suspected terrorism, of course! Former National Security Agency contractor Edward J. Snowden, ProPublica, The Guardian, and The New York Times report today that American and British intelligence agencies have infiltrated Second Life, World of Warcraft, and Xbox Live to weed out militants that may use the games to communicate, move money, or plot attacks under fake identities. So that noob in your PUG last night who just wouldn't heal the tank may have been a CIA agent getting paid ungodly amounts of money to level his Priest at the taxpayers' expense. Most interestingly, Blizzard denies any knowledge of such activities: "We are unaware of any surveillance taking place," said a spokesman for Blizzard Entertainment. "If it was, it would have been done without our knowledge or permission." [Source: ProPublica press release]

  • Make My MMO: Crowdfunding November 17 - 30, 2013

    by 
    MJ Guthrie
    MJ Guthrie
    11.30.2013

    One thing gamers can definitely be thankful for this year is crowdfunding! Thanks to this phenomenon, we have many more options opening to us than ever before. And there are definitely some good gaming prospects on the horizon, even if news about all but one is seeming a bit scarce lately. While it's true that a few funded projects tossed out a news morsel or two, two new campaigns replaced two unsuccessful ones (neither The Zodiac Project nor Omuni Online made their goals), newcomer The Mandate already made its goal, and another hopeful -- Ever, Jane -- has secured three-quarters of its goal with only a couple of days left, the majority of the spotlight has been stolen the upcoming space sim Star Citizen, which continues to blast the crowdfunding record to smithereens. If you missed any of the news, you can catch up on it all right here in Make My MMO.

  • Sixteen games that ease the MMO level gap -- and how they do it

    by 
    Beau Hindman
    Beau Hindman
    11.21.2013

    There's nothing I hate more than logging into an MMO, running across a friend, and being hit by the wall of levels that separates us. She might act as if she's OK hanging out with a newbie, but the truth is that she'd rather be off doing high-level things with her high-level buddies. If only there were a way for us to jump into combat (or anything else) together from the get-go! In many MMOs, that level gap is not an issue. There are a lot of creative ways to get around the problem, and some MMOs meet players more than halfway. Of course, there are a lot of MMOs that force players into a level-encased tunnel of grind, but today we want to shine some light on some of the ways MMOs help salve the level gap sting.