- Design and form factor I was skeptical here, but after a week with them, they blend into the background.
- Ease of use No comments
In May of 2012, I was one of the 2,500 folks who chose to commit to plunking down $1,500 at the 2012 Google I/O to become a test subject for a device that few people had touched, and whose public face appeared to the world to be an expensive GoPro. (Skydiving stunt, not withstanding.) Still, it felt like something interesting was going on here - and I was curious enough to put my money down to see if there was fire under the smoke. Besides, $1,500 to test out the future, seemed like a good idea at the time.
Despite the warts, this is a direction that the world will head. It doesn't take a lot of imagination to see the potential here, and Google is making it very easy to get involved. The development program is open to all, the operating system for Glass is Android, and the amount of help that the developers receive is truly impressive.
Is the current implementation of Glass ready for prime time? No, probably not - at least not until some of the UIX, battery and application concerns get addressed.
However, none of those things really matter - those are engineering and execution problems that absolutely will get solved. What is important to take away here is that Glass is, truly, a new paradigm for interacting with a computer. Everything from the display to the interface is new, and the immediacy of the system lends itself to a "Notification First" environment, which is a different world from which we currently operate. Plus, there is more that Glass can do than it is doing now. +Lance Nanek was able todump an API that lists a surprising number of sensors on this current device: 13 in total. When those devices are revealed to application developers, the magical usefulness of Glass will increase tremendously.
We're beginning to enter a different world - people throw around terms like "wearable computing" (which it is) and "augmented reality" (which it is not), but those are just hyped up media terms. What does matter - what is truly important - is the connection between you, this machine and the growth of truly personalized social and information retrieval and dissemination.
Unlike the original Sony Walkman that caught media flak for isolating the wearer from his/her environment, Glass does the opposite: it peels back the layers of what is around you: people, places, things and events. It puts you more, not less, in touch with your immediate environment. It has the potential to increase, not decrease, communication and understanding in a way never before possible. It was my childhood belief in technology like this that made me get into this business in the first place.
I have gone from skeptic to believer in a very short time. I guess that makes me kind of a Glasshole, but that's sorta ok with me...
I'm interviewed by Patrick Norton in the clip below.
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